Wizard Game Progress

  • Week 9 Progress

    Hey there, it’s Jack here with the ninth update to the Wizard Tower Game. On this week, I decided to build out an inventory so that I could eventually link it with the items on the ground that the player picks up. Each black square represents an item, and the number on those squares represents…

  • Week 8 Progress

    Hey, it’s Jack here with the eighth update to the Wizard Tower Game. For this week I focused more on the inventory system that I plan to implement in the game. The reason for this is because I want the player to be able select from a spell on a toolbar and then launch that…

  • Week 7 Progress

    Hello there, it’s Jack here with the seventh update on the Wizard Tower Game. I’ve been working on an inventory system for the game, which will eventually be used to equip and unequip spells that the player has collected. This system will be important, as it should provide away to swap out any of the…

  • Week 6 Progress

    Hey, it’s Jack here with the sixth update to the Wizard Tower Game. For this week I decided to replace the old health bar with one that I made myself. It’s rather simplistic in design in that the health bar itself is red but I made the health bar background a dark wooden color and…

  • Week 5 Progress

    Hey, Jack here again with the fifth update to the Wizard Tower Game. There’s quite a bit to cover this time. First of all, I’ve created a new cobblestone tileset to get started on trying to create a medieval wizard tower-like feel to the game. I think they could look a bit better, but for…

  • Week 4 Progress

    Hey, Jack here with the fourth update to the Wizard Tower Game. I’m happy to share that the player is now able to launch projectiles radially from the end of their magic staff. By utilizing some projectile placeholder assets, I can also say with confidence that any projectile object can be swapped out with the…

  • Week 3 Progress

    Howdy, Jack here with the third update to the 2D wizard tower game. The focus this week was to repurpose and translate the tutorial scripts and prefabs from last week to make them work in a 2D platformer setting. The ability to move and shoot is now possible outside of a top-down scenario and the…

  • Week 2 Progress

    Hey, Jack here with the second update to the 2D Wizard tower game. Previously, I had been working through some textbook Unity tutorials to build out a good file structure and familiarize myself with some of the techniques I’ll be using when working on the scripts for the wizard game. The tutorial had me building…

  • Week 1 Progress

    Hey, Jack here with the first update on my 2D wizard tower game, tentatively known as “Wizard Game” or “Wizard Tower Game” for now. A game where the goal is to have the player sling all sorts of spells at random enemies in rapid succession as they navigate through a tower. The main focus of…

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